Plausible Impossible was the concept of taking the ability to depict actions that were outside the limitations of the physical world humans inhabit while applying plausibility to that seemingly impossible action through the use of skillful, lifelike animation.
Such an approach seems like a no-brainer today, but it’s due largely to Disney animators and their advancement of the art of animation.
Fast forward
several decades. One of the attractions
included in the 1967 update of Tomorrowland was Adventure Thru Inner
Space. This occurred at a time when
Tomorrowland still had a “World’s Fair” approach to their offerings. (Monsanto, which sponsored Adventure Thru
Inner Space, also presented the House of the Future – very much the sort of
thing that had been standard fare at World’s Fairs of the 20th
century.)
Adventure
Thru Inner Space, however, was something different, and a more modern
expression of the Disney concept of the Plausible Impossible. What was plausible and got everyone riding on
it to “buy in” was the concept of molecules and the atoms that comprised them. H2O: simple
chemistry, right?
The
impossible? A riff on the Fantastic Voyage premise of shrinking
humans down to the molecular level.
Riding ‘Atomobiles’ (Omnimovers, identical to the Haunted Mansion ‘Doom
Buggies’), guests ventured into the Mighty Microscope on their way to
penetrating a water molecule.
Accompanied by the familiar voice of Paul Frees, the experience was
driven more by 60s-style design than realism.
Still, the idea of the journey
was a lot of fun.
The absolute
brilliance of this balance between science fact and science fantasy made for an
attraction that would never see technological advancements bypass the concept (unless theoretical physics has
a well-kept secret up its sleeve).
Conversely, an attraction such as Innoventions, which tries to hover in
the near-future, must always be looking over its shoulder to determine how
close common technology is to surpassing it.
Star Tours,
which took over the space previously occupied by Adventure Thru Inner Space, is
a great attraction. It broke new ground
in what could be accomplished in simulator-based rides and brought the iconic
Star Wars franchise into the Disney fold.
Nevertheless, consider what was lost.
As with any
new directions the Disney parks take, opinions differ. So the question of whether Tomorrowland is
better off with a purely science fantasy basis (Buzz Lightyear, Star Tours,
etc.) is open to interpretation of what embodies the true spirit of the land’s
theme. Additionally, Imagineers have
their hands full trying to come up with Tomorrowland attractions which, through
the time devoted to development, design and construction, won’t fall victim to obsolescence. Perhaps the lesson of Adventure Thru Inner
Space and its Plausible Impossibility suggests the magic formula for Tomorrowland’s
future.
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